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Mobile game architecture education

Game Architecture Program

We built this curriculum after watching too many talented developers struggle with scaling issues. The mobile games market in the Balkans is expanding, but proper architectural knowledge? That's harder to find than you'd think.

Starting October 2025, we're running an intensive that covers what actually matters when you're building games that need to work on a thousand different devices.

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Students collaborating on mobile game architecture projects

What You'll Actually Learn

We focus on the architecture decisions that keep games running smoothly across different hardware, not just theoretical patterns you'll never use.

01

Foundation Systems

Memory management for mobile constraints. Event-driven architecture. Data structures that don't tank your frame rate when spawning 100 enemies.

02

Performance Patterns

Object pooling that actually makes sense. LOD systems for 3D games. Asset loading strategies that keep your game responsive during level transitions.

03

Real Projects

Build a complete game system from scratch. Debug performance issues on actual devices. Learn to profile properly because guessing never works.

Program Schedule

Eight months of focused work. We meet twice weekly, with plenty of time between sessions for you to implement what you've learned.

October 2025 – December 2025

Core architecture principles and mobile-specific constraints. You'll build several small systems to understand how everything connects. Expect to rewrite things a few times as you learn what works.

January 2026 – March 2026

Advanced patterns and optimization techniques. We tackle networking basics for multiplayer, save systems that don't corrupt, and UI architecture that scales with content updates.

April 2026 – May 2026

Final project work. You'll design and implement a complex game system while we provide feedback on your architectural decisions. This is where theory meets messy reality.

Who's Teaching

Both instructors have spent years debugging mobile games in production. They've made plenty of mistakes with architecture decisions and learned from them, which is exactly the perspective you need.

Vesna Dimitrova, Lead Systems Architect

Vesna Dimitrova

Lead Systems Architect

Spent six years at a mobile studio in Sofia building games that had to run on everything from flagship phones to devices from 2018. Specializes in memory optimization and asset pipeline architecture.

Elena Petrović, Technical Director

Elena Petrović

Technical Director

Worked on multiplayer systems for casual games with millions of users. She's particularly good at explaining why certain patterns exist and when you should actually ignore best practices.

Program Opens August 2025

We keep groups small because architecture is best learned through discussion and code review. Space is limited to 18 participants.

Duration: 8 months (October 2025 – May 2026)

Schedule: Tuesday and Thursday evenings, 18:00–20:30

Location: Hybrid (in-person in Skopje or remote)

Apply for October Session