Hardware & Software Requirements
Getting your development environment right is half the battle. We've spent years figuring out what actually works for mobile game development — not just theoretical specs, but the practical setup that lets you build, test, and ship games without constant technical headaches.

What You'll Actually Need
Forget the marketing hype. Here's what we recommend based on running Unity and Unreal simultaneously, compiling shaders without waiting forever, and testing on multiple device emulators. These aren't aspirational specs — they're what our students use daily in autumn 2025.
- 16GB RAM minimum (32GB if you plan to run Android Studio and Unity together, which you will)
- Modern quad-core processor — Intel i5 11th gen or AMD Ryzen 5 5600 series as baseline
- Dedicated GPU with at least 4GB VRAM for shader work and real-time previews
- 512GB SSD storage (projects grow fast, plus you need room for build outputs and asset libraries)
- Windows 10/11 or macOS 12+ — both work fine, though iOS builds obviously need Mac
- Stable internet connection for version control, asset downloads, and documentation access
Technical Guidance Team
Our instructors have all dealt with the frustration of inadequate development setups. They'll help you configure your environment properly from day one and troubleshoot the inevitable issues that pop up.

Roland Novak
Technical Systems Lead
Roland spent five years optimizing build pipelines for a mid-sized studio before joining us. He knows exactly which settings matter and which ones are just noise. His practical approach to tooling setup has saved countless hours of student frustration.
- Built deployment systems handling 50+ daily builds
- Specializes in Unity performance profiling and optimization
- Maintains our lab's hardware testing protocols

Dimitri Kostopoulos
Platform Integration Specialist
Dimitri comes from the trenches of cross-platform development, where getting Android and iOS builds working consistently is an art form. He's debugged more platform-specific issues than he cares to remember and documents everything meticulously.
- Managed SDK integrations for 12 published mobile titles
- Expert in Android Studio and Xcode workflow optimization
- Created our device compatibility testing framework
Common Technical Roadblocks
Everyone hits these problems. The difference is having someone who's solved them before guide you through the solution rather than spending three days searching Stack Overflow.
Build Times Taking Forever
Your Android build used to take five minutes, now it's pushing twenty. You're not sure what changed, but it's killing your iteration speed and making testing a nightmare.
Our Solution Approach
We walk through build cache configuration, gradle settings optimization, and incremental build setup. Usually it's a handful of tweaks that compound — disabling unnecessary build steps, adjusting memory allocation, configuring proper exclude patterns. Most students see 60% reduction in build time within a week.
Version Control Conflicts
You're working with Git, but Unity scene files keep conflicting. Or maybe your LFS setup isn't working right and the repository is bloating. Version control should make life easier, not harder.
Our Solution Approach
We teach practical Git workflows designed specifically for game development. This includes proper gitignore configuration, LFS setup for binary assets, and scene collaboration strategies using prefabs. You'll learn merge strategies that actually work for Unity projects and how to structure your repository to minimize conflicts.
Device Testing Gaps
Your game runs perfectly on your development machine and test device, then crashes on half the devices your friends try it on. Emulators only catch so much, and you can't afford to buy twenty different phones.
Our Solution Approach
We maintain a device testing lab with representative hardware across different performance tiers and manufacturers. Students learn systematic testing approaches, performance profiling on varied hardware, and how to diagnose device-specific issues. You'll understand which compromises matter and which ones you can safely make.
Third-Party SDK Integration Headaches
You need analytics, ads, or cloud saves. The SDK documentation is either outdated or assumes knowledge you don't have. Integration breaks your build or causes runtime crashes you can't trace.
Our Solution Approach
We cover practical SDK integration with commonly used services like Firebase, Unity Ads, and platform-specific frameworks. You'll learn defensive integration practices, proper error handling, and testing strategies that catch issues before they ship. Our curriculum includes hands-on labs with the SDKs you'll actually use in production.

Ready to Get Your Environment Set Up?
Our autumn 2025 cohort starts September 15th. Reach out if you have questions about whether your current setup will work or need guidance on upgrades that make sense for your situation.
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