Build Mobile Games That Actually Work
Six months working with game architecture that scales. You'll design systems that handle real player loads and solve actual technical problems developers face every day.
How the Six Months Break Down
We start with fundamentals and build up. Each phase connects to what came before, so you're not jumping around trying to piece things together later.
Architecture Foundation
First six weeks cover game loops, state management, and basic system design. We look at how mobile constraints affect your architecture choices and what patterns work when memory matters.
Performance Systems
Weeks seven through twelve focus on rendering optimization, asset loading strategies, and handling different device capabilities. You'll work with actual profiling tools and learn to spot bottlenecks before they become problems.
Network Architecture
The third quarter gets into multiplayer systems, data sync, and server communication patterns. We cover what works for different game types and how to handle unreliable connections without breaking the experience.
Project Integration
Final weeks bring everything together in a working project. You'll make architecture decisions, handle edge cases, and see how different systems interact when you're building something real.

What You'll Actually Learn
This isn't about memorizing API calls. We focus on understanding why certain patterns exist and when to use them. You'll work through scenarios where you need to choose between different approaches based on actual constraints.
Most sessions involve looking at existing code, identifying issues, and discussing better solutions. Some problems have multiple valid answers depending on your priorities.
- Design patterns specific to mobile game development
- Memory management techniques for resource-constrained devices
- Network synchronization strategies for multiplayer features
- Performance profiling and optimization workflows
Topics We Cover in Depth
Each area gets multiple sessions where we work through real scenarios and discuss tradeoffs between different implementation choices.
State Management
How to handle game state across scenes, sessions, and network updates without creating maintenance nightmares or performance issues.
Asset Loading
Strategies for loading textures, audio, and other resources efficiently while keeping initial load times reasonable and handling background loading.
Update Loops
Designing game loops that work across different frame rates and device capabilities, with proper timing for physics, rendering, and input handling.
Network Sync
Approaches for keeping game state consistent across clients, handling lag compensation, and choosing between authoritative and peer-to-peer models.
Memory Patterns
Object pooling, resource cleanup, and avoiding common memory leaks that show up in mobile games after extended play sessions.
Profiling Tools
Using platform profilers to identify performance issues, understand rendering costs, and make informed optimization decisions based on data.

I joined the 2024 program after working on small projects that kept hitting performance walls. The architecture patterns we covered helped me understand why my old approaches broke down at scale. Now I can look at a feature request and think through the system implications before writing code.